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New York University NYU Abu Dhabi 61 courses 128 total credits
From the electric telegraph to personal computers, from the participatory web to intelligent networks, our tools for communication and media production are constantly changing the ways we connect with one another. Interactive Mediaβs mission is to make sense of these developments by demystifying their inner-workings and leveraging them as a means for creative expression, communication, and participation. While Interactive Media courses attempt to keep pace with the latest in transformative technologies, the programβs questions remain the same: Can these technologies improve society and enrich the lives of everyone? Can their application address issues of equity, beauty, diversity, or the environment? Can they facilitate delightful experiences, engaging conversations, and meaningful relationships? The Interactive Media program at NYU Abu Dhabi approaches these questions through an ethos of creativity, community, accessibility, playful exploration, and critical investigation. In practice, the program rests at the convergence of art, design, communications, computer science, and engineering. The specific goals of the Interactive Media program are twofold. It aims to empower students with the knowledge and ability to explore expressive possibilities brought about by existing and emerging forms of technology. It also strives to cultivate an intellectual framework to investigate, understand, and navigate a world infused with media and communication technologies. The technologies are posited not as an end in themselves but as a means to address fundamental questions pertaining to the human condition, complex relationships between ourselves and our mediated environment, and what it means to be an active participant in a world increasingly informed by computation and automation. Course work routinely involves electronics, programming, practical research, and design. Students create interactive projects and prototypes of their own choosing that involve the creative use of hardware, software, and digital media. Iteration, implementation, and analysis are key factors throughout this active learning process. The intent is not to master any one technical domain, but rather to foster the confidence and literacy to critically engage in a diverse technical landscape. Emphasis is directed towards questioning the socio-cultural roots and effects of the tools as well as their aesthetic, political, and ethical implications.
| Complete one Computational Media elective | credits |
| Complete one Media and Design Thinking elective | credits |
| Complete one Physical Computing elective | credits |
| Complete enough IM elective courses to reach the minimum of 48 credits required for the major. At least two of the major electives must also be identified in the IM 2000-Level Category, and at least one of the electives must also be identified in the | credits |
Major Requirements
| Code | Course Title | Credits |
|---|---|---|
| IM-UH 1010 | Introduction to Interactive Media | 4 |
| IM-UH 1011 | Communications Lab | 4 |
| IM-UH 1012 | Communication and Technology | 4 |
| IM-UH 1013 | Understanding Interactive Media - Critical Questions & Theories | 4 |
| IM-UH 4000 | Capstone Seminar | 4 |
| IM-UH 4001 | Capstone Project | 4 |
| Total Major Requirements | 48 credits | |
Computational Media Electives
Media and Design Thinking Electives
Physical Computing Electives
| Code | Course Title | Credits |
|---|---|---|
| ENGR-UH 4330 | Robotics | 4 |
| IM-UH 2314 | Reinventing Drawing | 4 |
| IM-UH 3116 | Music Devices | 4 |
| IM-UH 3117 | Performing Robots | 4 |
| IM-UH 3118 | Machine Lab | 4 |
| IM-UH 3315 | Desert Media Art | 4 |
IM 2000-Level Category
IM 3000-Level Category
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