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New York University Tandon School of Engineering 11 courses 15 total credits
The global video game market is valued at hundreds of billions of dollars, and is experiencing unprecedented growth. Game designers and programmers are in higher demand than ever. As the industry grows and develops, so does our commitment to giving students full access to the technology and leading information necessary for them to dive headfirst into this exciting area. Imagine working with cutting-edge technology to create one of the world’s newest and most popular forms of entertainment. The Game Engineering Minor provides that opportunity. The NYU Tandon School of Engineering’s Game Innovation Lab provides a dynamic and engaging environment for faculty and the students they mentor to conduct innovative research on artificial intelligence for games. Working with industry partners and research facilities internationally, the lab provides opportunities for graduate students (and a handful of advanced undergraduates) who aspire to challenge convention and break barriers within the industry. Topics studied include procedural content generation for games, open-ended learning in virtual environments, co-creative systems where humans and AI algorithms collaborate in video games, bots that play like humans, and prediction of human experiences and playstyles from data. A good way of getting involved with research in the lab is to take the CS-GY 6943 Artificial Intelligence for Games class. Students are required to complete a minimal core curriculum in Computer Science (CS) before enrolling in the minor (or demonstrate equivalent mastery), in order to be well prepared for the game engineering coursework, as well as a Calculus course. Students completing the minor from outside of the NYU Tandon School of Engineering CS major program can request permission to apply a portion of these prerequisite credits to the overall credit total for the minor. At most six credits of the following courses may be applied to the minor (substituting for the University-wide elective and one of the core electives), provided they or an equivalent course are not required as part of the student's major.
Prerequisites
Core Course
| Code | Course Title | Credits |
|---|---|---|
| CS-UY 3113 | Intro to Game Programming | 3 |
Studio Requirement
Select one of the following:
| Code | Course Title | Credits |
|---|---|---|
| CS-UY 3233 | Game Development Studio I | 3 |
| CS-UY 4553 | Game Design | 3 |
Core Electives
Select two additional game engineering courses within the NYU Tandon School of Engineering CS curriculum (or equivalent courses from other NYU departments - approval required)
| Code | Course Title | Credits |
|---|---|---|
| CS-UY 4533 | Interactive Computer Graphics | 3 |
| CS-UY 4543 | Human Computer Interaction | 3 |
| CS-UY 4553 | Game Design | 3 |
| CS-UY 4613 | Artificial Intelligence | 3 |
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