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GMAP 214

Concept Art for Games

Drexel University 3 credits GMAP

Course Description

This course introduces students to the process of designing and creating concept art for games as part of the overall development pipeline. Using a variety of techniques including sketching, photo and kit-bashing, and overpainting, students will learn to ideate and communicate concepts and prepare materials for subsequent stages of asset production.

Code
GMAP 214
Credits
3
Subject
GMAP

Programs That Include This Course

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