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GMAP 211

Game User Interface Design

Drexel University 3 credits GMAP

Course Description

This course covers the design, prototyping, and evaluation of graphical user interfaces for digital games by exploring topics such as human capabilities, input technologies, heuristic evaluation, and design methods, principles and rules. Students will learn how to design aesthetically pleasing and effective game user interfaces, covering important design principles (learnability, visibility, error prevention, efficiency, and visual design) and the human capabilities that motivate them (including perception, motor skills, color vision, attention, and human error).

Code
GMAP 211
Credits
3
Subject
GMAP

Programs That Include This Course

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