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GAMES-UT 126

Procedural Generation for Games

New York University 4 credits Game Design

Course Description

“Procedural generation” describes the broad category of techniques by which elements of digital games that have traditionally been designed by hand (e.g. levels, characters, puzzles, and narrative) can be designed by automated processes. In recent years, these techniques have been a major topic of interest for computer science research as well as a core design component of many commercially successful games. The course teaches students to understand and implement these techniques and explore how to best combine procedural generation techniques with good design practice to produce interesting and novel experiences (rather than just using procedural generation techniques for technical curiosity). Emphasis is also placed on how procedural generation can uniquely harness the affordances of computers for designing games. The course is fundamentally practical. While students will study existing games and techniques, they will also produce games of their own across the three assignments. Prerequisites: GAMES-UT 121 AND Restriction: Academic Plan = Game Design-BFA.

Code
GAMES-UT 126
Credits
4
Subject
Game Design

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