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EN.605.668

Computer Gaming Engines

Johns Hopkins University 3 credits Computer Science

Course Description

This course examines the fundamentals of computer game software designed to familiarize the students with a broad understanding of many aspects of computer gaming. The course prioritizes broad coverage over deep coverage. Topics include 2D/3D graphics, input/output, real-time simulations, resource management, vector mathematics, sound, concurrency, and so forth, with an emphasis on cross-platform development. Practical applications of these topics are covered in programming assignments throughout the semester with the goal of developing a simple game of the student’s choice. Programming assignments are done in C or C++ on PC, MacOS, or Linux.

Code
EN.605.668
Credits
3
Subject
Computer Science

Programs That Include This Course

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