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EN.601.355

Game Engine Programming Fundamentals

Johns Hopkins University 3 credits Computer Science

Course Description

This course introduces and teaches the concepts involved in building a game “from scratch”. Emphasis is placed on the technical aspects of games and game engines and includes writing a significant amount of C++ code. Course work is comprised of homework assignments that build off of in-class demonstrations and a single project (individual) that utilizes our in-class game engine to create a fully playable game. Game engine programming draws on a wide range of fields including (but not limited to) math, graphics, physics, networking, user interface, audio processing, and software engineering. Because of this, the amount of work involved in creating a game almost always exceeds initial expectations. We can’t go into extreme detail on every topic but will explore the most important ones. This course will give you the foundation for building your own custom game engines and improving existing ones. Prerequisite(s): EN.601.220 AND EN.601.226

Code
EN.601.355
Credits
3
Subject
Computer Science

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