100% Plagiarism-Free
+1-727-416-5453

Sign In

Access your dashboard and order activity.

Forgot password?

Create Account

Register to place orders and track every step.

COMM 453

Communication and Video Games

Texas A&M University 3 credits COMM

Course Description

COURSE OVERVIEW. Explores video games as a field of communication study, examining their development as media industries, cultural practices and technological environments. Surveys scholarship on game studies history, video game production models, audience experiences and/or game design strategies. Investigates how gameplay involves storytelling, emotion, identity and interaction across different genres and mediums. Course material may include video games or related media that contain violence, mature content or controversial themes, examined for purposes of critical analysis and informed perspectives. RELEVANCE AND APPLICATION. Engages skills applicable to media strategy, entertainment industries, marketing, game design, journalism and audience analysis. Builds familiarity with economic models, platform ecosystems and/or emerging markets surrounding digital entertainment. Supports academic preparation in communication, media studies, cultural studies and technology research. Enhances civic and cultural awareness by examining how interactive media shape norms, values and public debate. DEEPENING UNDERSTANDINGS. Considers how video games function not only as entertainment but also as sites of persuasion, identity performance, experimentation and cultural meaning. Examines distinctions between technological innovation and social consequences. Informs reflection on assumptions about players, genres, violence and/or interactivity by contrasting public debates with empirical and critical research. TOPICS AND THEMES. May include study of game history and platform evolution; analysis of development pipelines, publishing models and global industry structures; exploration of narrative design and emotional engagement; consideration of online communities, fandoms and participatory cultures; examination of regulation, monetization, labor, access and ethics. Course material may draw from games or case studies involving conflict, gender representation or political controversy as relevant to communication analysis. Prerequisite: Junior or senior classification.

Code
COMM 453
Credits
3
Subject
COMM

Get expert help with COMM 453 Communication and Video Games

Our subject experts help with essays, research papers, case studies, discussion posts, and capstone projects for these programs β€” written from scratch to your course requirements.

Get Help Now

Program and course information is reproduced from each university's published academic catalog for informational purposes and may change. Always confirm current requirements with your university. We are an independent academic support service and are not affiliated with or endorsed by the universities listed.

Academic Resources

Latest from the Blog

Expert guides on essay writing, citation styles, study skills, and academic success.

View All Articles